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How do I setup top down AI?

So at the moment I am trying out the top down blueprint template. I have modified the controlled player blueprint however I cannot figure out how to add some additonal AI. The only tutorial I found on YouTube was geared towards FPS's and I can't seem to find any relevant tutorials elsewhere, The kind of AI I'm looking for is a basic hovering (mesh/skeleton?) that will attack any other AI or the player within its own radius. I can probably work out the projectile firing and so on, its mainly working out how to copy my player so that it's an individual AI moving using it's own logic.

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asked Jul 18 '14 at 02:37 PM in Blueprint Scripting

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