Hi!
I have watched a lot of YouTube videos about blueprints and replication, and read up on a bunch of similar problems, but nothing seems to be working. My problem is that I have an animation for when my character is standing still and rotating on its own axis, like a turning-in-place animation. The server sees its own animation, and the clients sees the server animation. The clients sees its own animation, but the server and other clients do not. It seems like the client is not “casting” the changing variables to the server and other clients. I got everything else up and running; walking, running, jumping, crouching, shield block, you name it! I have tried every solution I could find, but to no success…
I will provide screen shots of my blueprints below! All variables shown are replicated.
Thanks in advance!