Why is Slate taking up so much time?

Why is Slate using so much time? I’m not using SLATE for any UI elements at all. I’ve attempted to disable slate in the build rules (bUsesSlate = false;). There is zero UI on screen. I’m capturing performance profiles from the standalone build (not from the editor) – and I’m getting a profile report that SlateDrawWindowsCommand is taking 6.25ms in the RenderThread.

What is this? Why is it taking more time than all other rendering combined? How can I actually disable Slate?

Sorry to rez an old thread, but did you find anything on this?

I’m using profilegpu to try to reduce gpu activity, and I’ve got an “Other Children” entry I’ve just found out is actually Slate. My standalone game isn’t using any Slate widgets, apart from, apparently, the main window. Wondering what the deal is.

UMG is Slate wrapper… so technically it’s Slate