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Animate from perspective of FP camera in external application?

I'm not sure if this qualifies as an Unreal Engine 4 question or not. I'm wondering if it is possible to export an existing skeletal mesh and/or animation with the UE4 camera so that in an external application like 3ds Max or Blender, you can work from the same perspective as the camera in the engine?

If not, is the animation workflow for first person animations to create something that seems correctly aligned, import into the engine and then try it out, tweak/repeat as necessary? This is my first attempt at animation so I'm wondering if that's the correct workflow. Thanks for any help!

Product Version: UE 4.17
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asked Oct 04 '17 at 12:00 AM in Using UE4

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Well, you cannot import/export cameras as far as I know, but you can create one at the exact position as in Blender while animating or vice versa. However camera settings (resolution, mode...) have to be the same.

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answered Oct 20 '17 at 07:35 PM

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