'this' pointer is misaligned crash loading packaged game
Hello. We have just started to package our game for the first time, and we are getting a fatal debug assert during startup.
This is the output window:
The assert fires later, but the code that is causing the assert to bubble up is in UObjectBase::IsValidLowLevelFast. We've checked the blueprint in question, and we can't find any errors in it. It does it in both DebugGame and DevGame with or without using .pak files.
We are using Unreal 4.1 and VS2013
Any help would be appreciated!
asked Jul 18 '14 at 03:14 PM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Apr 08 '15 at 05:22 PM
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