UE Platformer - enemy AI: spawning and lifecycle
Hi there, dear community members! I am making a platformer game, based on "2D Sidescroller" template (Blueprint-based). For my game, I need level to have specific "spots" ("portals"), from where enemies are coming (spawn system). Also, when they are created, I need them to move by certain route, and upon seeing Player - move close to him and attack. I guess that there were many questions like mine - if so, could someone tell me where to search for existing solution, or maybe some tutorial?
asked Oct 04 '17 at 07:55 AM in Blueprint Scripting
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