Blueprints - Loading screen

Hi there, dear community members! I am making a Platformer game based on 2D-Sidescroller with Blueprints.

I need to make some sort of Loading screen, as even the first level is loading for about 5-7 seconds from the main menu.
Are there any existing solutions, or possibly “classic” methods about completing this task?

Maybe you can try to create another level called “Loading”, set delay for some seconds and then open the main level. Another way of doing this maybe you can create a bool which is set after EventBeginPlay to check if the character has been created, pass the variable to the loading level to check

Hi! As far as Blueprints only go, most devs here seem to use Level Streaming (Documentation Link). It should be what you are looking for. There’s also an excellent live training on loading screens here. There are plenty of tutorials on level streaming out there on the internet. You can also use “Long1302’s” method in the comments up there. Hope this helps!