Instanced Static Mesh for VR
I was wondering if using instance static mesh would help optimise scenes for VR. To clarify, I'm not talking about the instance stereo VR checkbox thing, I mean for objects within the scene itself. For example, I have a train with several of the same seat in the level, I can just instance static mesh them with a blueprint, but will that just ease load times or will it help the overall performance when using a headset for VR??
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