Changing Materials on a Instanced Static Mesh
I have a scene with several instanced static meshes. Its a train, and the seats are all regular so I've used an Instance static mesh BP to create all the seats in the level. it works great, but I want to change the materials on all of these seats too, all to the same material and I cant figure out how to do that the same way as a regular static mesh. Before I just call a reference to it in the level blueprint and switch the material, that doesn't seem to work for the instance, does anybody know what I'm doing wrong here?
asked Oct 04 '17 at 12:13 PM in Blueprint Scripting
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