Lots of errors with .dll when packaging a project, how can I fix them?

Thank You, everyone, in advance for the help. :slight_smile:

I created an update form my game. I didn’t have this problem before with past updates. Every time I create an update I copy the entire project folder and work on a copy if that’s of any importance. Now when I try to package the game I get a lot of errors with some .dll files.

This is the output log (I searched for errors and copied that only):

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool:   Running UnrealHeaderTool "E:\Archiwum\Gra 1 UE4 plik 03\Gra 4.16 17.08.23 v.02.00 v02\EXON.uproject" "E:\Archiwum\Gra 1 UE4 plik 03\Gra 4.16 17.08.23 v.02.00 v02\Intermediate\Build\Win64\EXON\Shipping\EXON.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -Warni
ngsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1393]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE654EDE
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> E:/Archiwum/Gra 1 UE4 plik 03/Gra 4.16 17.08.23 v.02.00 v02/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage:Display: Finished SavePackage E:/Archiwum/Gra 1 UE4 plik 03/Gra 4.16 17.08.23 v.02.00 v02/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprint:Error: [Compiler PersistentLevel.02_Serwerownia] Error Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'.
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'val' on node 'Inputs' not reciprocally linked with pin 'A' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'int * float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1393]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Stack: 
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE654EDE
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.02_Serwerownia] Error Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'val' on node 'Inputs' not reciprocally linked with pin 'A' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'int * float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Failure - 254 error(s), 241 warning(s)
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for E:\Archiwum\Gra 1 UE4 plik 03\Gra 4.16 17.08.23 v.02.00 v02\EXON.uproject; see log C:\Users\Wojciech\AppData\Roaming\Unrea
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults:Error: Error Unknown Cook Failure

Ignore the dll things, thats just stack information for debugging, the real errors are mentioned before those, here i filtered importent stuff:

Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1393]

Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]

Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]

Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]

Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]

[Compiler PersistentLevel.02_Serwerownia] Error Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'.

Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
 UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'float / float'

LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
 UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'int * float'

 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.02_Serwerownia] Error Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'.
 UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync

By look of it you blueprints are broken or corrupted. You said you been moving project around, you sure you did it correctly and copy everything? because it looks like you have some reference issues in blueprint, asset don’t connect to themselves. biggest hint is this: Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'. check if everything is fine in there also there some metion of math nodes, try relink them if you figure which one are broken. Best way to fix blueprint data issues like those is to delete broken stuff, create them again and relink them so blueprint data is recreated properly in the graph data and asset data.

Thank you for your help. :slight_smile:

One of the level blueprints was calling the OFFSCREEN function form blueprint that I deleted.

That’s fixed but I still get those other errors like the one below. The odd thing is that drive D on my computer is a DVD-ROM drive. I searched my computer and I can’t find anywhere file EdGraphPin.cpp.

LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]

Do you still getting this: UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'int * float' if nto try fixing this first

Ok, I fixed that. Everything works now. Thank you once again . :slight_smile:

The second error was probably an engine bug. In one blueprint notes ‘Inputs’ and ‘int*float’ were connected with pins ‘frac’ and ‘B’. For some reason, there was an error. I deleted the entire thing and recreated exactly the same way, and it works fine. xD

The log doesn’t say in witch blueprint there’s an error, so if someone else has a similar problem in a blueprint editor you can search in every blueprint if you check the box next to the search bar. So you can e.g. search for Inputs and find a blueprint where Inputs connects to int*float note in this specific way.

It’s funny how so many errors, in my log it said 253 xD, turned out to be those 2 simple things. So once again thank you for getting me through it, now I know what to look for. :slight_smile: