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why animation won't import into UE4?

If I export an animation from UE4 to FBX and load in Maya it loads fine, if I then export that same animation from maya back out to FBX and import into UE4 It will not import. Does the FBX need to be a certain year verison of FBX? I was using 2016/2017. I've check animation. When I try to import into ue4 it says " Could not find any valid mesh on the root hierarchy. If you have mesh in the sub hierarchy, please enable option of [Import Meshes In Bone Hierarchy] when importing"

When I export from Maya I have the root bone selected and the mesh selected. Why is it not valid?

Product Version: UE 4.17
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asked Oct 04 '17 at 02:53 PM in Using UE4

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Is it possible that you have checked Import Meshes in UE4's FBX Import Options but there are no meshes in your FBX files? Just a skeleton and animations?

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answered Oct 04 '17 at 03:15 PM

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avatar image Thumper Oct 04 '17 at 07:32 PM

It turns out that I needed to remove the skeleton hierarchy, and the mesh from the group container, then select them both, then export.

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