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Create Variable Track Dynamic in TimeLine via BluePrint, is possible ?


I am creating some predefined animation functions using TimeLine via BluePrint ...

I created an Enum of all properties of the components of the Unreal able to specify which parameter wish to encourage choosing from a list of presets ...

There is the possibility of creating a Variable Track of the Timeline via BluePrint? Float Type Track? For example ... when I choose which wish to use the property function dynamically add this variable in the timeline?

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asked Jul 18 '14 at 03:47 PM in Blueprint Scripting

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Check out this: https://answers.unrealengine.com/questions/39634/how-to-input-dynamic-data-into-a-timeline.html

I know this is a late answer, but in case if someone needs the answer...

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answered Aug 21 '15 at 05:13 AM

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