Create Variable Track Dynamic in TimeLine via BluePrint, is possible?

Hi,

I am creating some predefined animation functions using TimeLine via BluePrint …

I created an Enum of all properties of the components of the Unreal able to specify which parameter wish to encourage choosing from a list of presets …

There is the possibility of creating a Variable Track of the Timeline via BluePrint? Float Type Track? For example … when I choose which wish to use the property function dynamically add this variable in the timeline?

Check out this: How to input dynamic data into a timeline - Cinematics & Media - Epic Developer Community Forums

I know this is a late answer, but in case if someone needs the answer…