MultiBoxTraceForObjects sometimes returns the same HISM instance twice
When performing MultiBoxTraceForObjects with HISM, if there is a hit result with one instance, it sometimes returns an array of two results, with each result containing the same instance id.
This is a regression against 4.16.3, where the result is a single instance. The same instance should not be returned twice.
Edit: This issue occurs in 4.18 Preview 3. I did not test 4.17.
I tried to reproduce this in a small project for several hours without success. So it is probably a bug in my code which simply came alive through testing with the new Unreal Engine release. Sorry for the noise.
answered Oct 05 '17 at 10:35 PM
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