Why is my packaged client repeatedly getting kicked from dedicated server?

Does anyone know why is my packaged client repeatedly getting kicked from dedicated server (using version 4.17.2)? Here is a log i’m getting from the client perspective:
This project works fine when ran from the editor… and the only difference is that i added Open Level to 127.0.0.1 in the deployment version.

https://pastebin.com/raw/Rk9ZRTuZ

I got this solved. My problem was that i didn’t follow the wiki instructions and forgot to add the entry map. So i would try to connect to lobby map (open level: 127.0.0.1) while already being in the lobby map.

so open up the project settings and then go to maps and modes.
set the editor startup map to entry
set the game default map to entry
set the transition map to transition
set the server default map to test level