How can I fix Fortnite Battle Royale crashing upon startup? I use Mac OSX Sierra 10.12.6

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10266b62b (filename not found) [in FortniteClient-Mac-Shipping]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10273e9cf (filename not found) [in FortniteClient-Mac-Shipping]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10279b99c (filename not found) [in FortniteClient-Mac-Shipping]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x102764494 (filename not found) [in FortniteClient-Mac-Shipping]
LoadPhysXModules() Address = 0x103bb3cd3 (filename not found) [in FortniteClient-Mac-Shipping]
InitGamePhys() Address = 0x103ba04aa (filename not found) [in FortniteClient-Mac-Shipping]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10159a9ed (filename not found) [in FortniteClient-Mac-Shipping]
GuardedMain(wchar_t const*) Address = 0x1015a0c4a (filename not found) [in FortniteClient-Mac-Shipping]
-[UE4AppDelegate runGameThread:] Address = 0x1015a6ec7 (filename not found) [in FortniteClient-Mac-Shipping]
-[FCocoaGameThread main] Address = 0x1026f69f0 (filename not found) [in FortniteClient-Mac-Shipping]
Unknown() Address = 0x7fffb4ce18ad (filename not found) [in Foundation]
_pthread_body Address = 0x7fffc8c5f93b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffc8c5f887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffc8c5f08d (filename not found) [in libsystem_pthread.dylib]

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I have it also

same …

is a solution menn,…

i have same problem almost when i open the launcher to play, it brings me to UE4
https://answers.unrealengine.com/users/632235/theplayer146.html