Blueprint components disappear

I’m using the 4.18 Preview 3 with VSCode. I made some c++ classes as base classes to some blueprints. I have some UPROPERTY members in those classes tagged with EditAnywhere, BlueprintReadOnly and others, so they should appear in my blueprints, but, after a couple of compilations, these properties disappear, the components I set as RootComponents don’t show anything in the Details tab.
Usually the problem disappears when closing and re-opening the Engine, but after another couple compilations, properties and components show the same behaviour again.
I also tried cleaning the project from visual studio and rebuilding it, but nothing changes.
I don’t know if this happened in any previous versions of 4.18, since I started coding after the update to preview 3.

If this can help, I just noticed this also happens right after a compiler error, even on blueprints not affected by the error. The components disappear and don’t come back even if the next compilation is successful.

Hey eko91-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-50559) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers