Material slope on spherical worlds
I would like to create a material which change per terrain slope to see cliffs/plains/mountains...etc.
I can do this with a landscape (with lerp and world aligned blend). But I don't know how to do the same effect on a spherical landscape like a planet.
Any idea is welcome! Thank you!
asked Oct 05 '17 at 01:20 PM in Blueprint Scripting
Well, you should follow more or less the same way. Blend mask would be obtained by taking a dot product between vertex normal and world up direction in a classic landscape case. For a spherical world, everything remains the same, with exception that world up direction varies with location.
answered Oct 09 '17 at 04:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here