How to get the real position of my Oculus VR
I have an issue with my first VR game. I the Oculus Rift and when I start my game, the camera's position is at the same level then the floor. I would like to position the camera like in the real world. The idea is to take the information of the Oculus like player's height, rotation, etc and to make a function node who returns the good informations to put the camera at the good place even when the start position of my Oculus helmet.
I've tried a lot of things and I really don't know how to do that. I start with UE4.
Thanks very much !
PS: I'm sorry for my English
asked Oct 05 '17 at 02:00 PM in VR
This may be due to the Template having a bug on the HMD Device name switch. If you go to your Pawn (Or try to find where GetHMDDeviceName is used) - It will use a switch with 'Oculus Rift' - This needs to be changed to 'Oculus HMD'.
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