HMDDevice isn't recognizing the Vive
As of 4.18, I am not able to run, view, or preview my projects in the Vive headset. Upon further inspection, I found that the Get HMDDevice Name node is returning "FGoogleVRHMD" (only built-in plugins are being used). If I disable the Google VR plugin, then it returns "AppleARKit". If I disable the ARKit plugin, then VR Preview becomes greyed out, and the node returns "None". The problem also occurs in packaged builds, leaving them unable to recognize the Vive.
My Vive is set up properly, as near as I can tell, and it works perfectly fine on all projects in previous versions. I even tried making a blank new project using the VR Template, but found the same results. I also tried restarting the computer, deleting the Saved and Intermediate folders, and running all applicable programs (the editor, SteamVR, etc) as an Administrator, to no avail.
This makes it impossible to do any Vive development in 4.18.
asked Oct 05 '17 at 03:26 PM in Bug Reports
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