Bracket keys don't change grid snapping increments while in a blueprint

Bracket keys ( aka [ and ] ) cycle through grid snapping increments in the editor, but this functionality doesn’t carry over to blueprints. You can still use bracket keys to cycle through increments in the main editor window, and that affects your snapping in the blueprint, but you can’t do it the other way around. Could this be implemented so that you can snap from blueprints too?

Hey -

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-50842) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

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