simulate earthqauke effects on city with UE4?
Hi i am saeed pourmehdi, MS student in urban planning from IRAN. I am working on my dissertation "modeling earthquake effects on city's physic". I did it in ArcGIS & CityEngine, softwares which belong to ESRI co. The model that i have designed runs good, and i can ask some queries of it like "show the area of destruction","show the number of peoples who are in that area","estimate the cost of destruction" and ... But this model does'nt show the process of destruction, it just show the result of earthquake on city and some 2d & 3d maps. now, i am looking for the way to do it in 3d environment, with power of visualize the process, the area is whole of city. can UDK help me to do that? How?
Thanx a lot
Hi saeed -
The Unreal Engine could help you demonstrate what you are asking, but there is a lot of prep work that would be need to go into the assets needed to begin. You would need to model your building structures in a modeling program like Max and Maya and working with the Nvidia PhysX Lab Destructibles tool fracture those meshes in a way that matches or at least closely approximates how your data tells you the building would fracture. You would probably want to have some particle systems generated to show debris dust as the building crumble. You would also need to program (or blueprint out) the progress of the destruction as you have laid out in your data. And more would be required depending on the realism that you wanted from the simulation.
Ultimately though Unreal cannot take raw data and generate a city and then destroy it. But to use the destruction model generated through your data and with the appropriate amount of preparation time in modeling and asset generation you could generate a very realistic model of an earthquake.
Hope that helps -
answered Jul 18 '14 at 05:42 PM
Lovecraft_K ♦♦ STAFF
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