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AIMovetoで敵にプレイヤーを追跡させる場合は 追跡する敵はプレイヤーの場所へ最短距離で向かおうとするので プレイヤーと追跡する敵の間に動かない敵がいると 動かない敵に追跡する敵が引っかかり その場所から進まなくなってしまいいつまでもプレイヤーにたどりつけません。 この問題を回避するために AIMovetoで移動する敵が他の敵を避けてプレイヤーに近づいて来る処理を作りたいたいのですが 何かいい実装方法はありますか?



△AIで移動する敵 ▲動かない敵 ◎プレイヤー

・間に動かない敵がいない場合 問題なくたどり着ける。




・間に動かない敵がいる場合 動かない敵にひっかかり進めない


△→→▲ ◎


・理想 動かない敵を回避してプレイヤーにたどり着く。




Product Version: UE 4.16
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asked Oct 06 '17 at 05:19 AM in Japanese

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CharacterMovementのAvoidanceを設定するとキャラクター同士で回避してくれるようになります. Use RVOAvoidanceにチェックを入れてみてください.

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answered Oct 07 '17 at 02:13 AM

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