[BUG] Weirdness when moving/rotating duplicated component of a blueprint

When you duplicate a component in a blueprint, weirdness occurs when you try to manipulate the duplicated component.

Repro steps:

  1. Make a blueprint object derived from Actor and add a primitive as a component.
  2. Duplicate that component in the list by right-clicking and selecting Duplicate.
  3. Try dragging the duplicated component using W and moving the arrows, or rotating using E and the rotator nubs. You’ll notice that the duplicated component initially thinks it’s in the wrong position and/or orientation until you let go and try manipulating it again.

Hello,

Thanks for the report. The transform widget resets to the origin for a duplicated component. This is a known issue.

Cheers