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Problem with large mesh UV

Hi !

When I import large meshs in the UE4 the UV is merged/destroyed. (only on the summits)

I tested the FBX and is correct (i reimported the FBX on blender). The rendering in Blender is good too. I don't understand...

alt text

Any ideas please ? :(

Product Version: UE 4.17
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asked Oct 06 '17 at 04:26 PM in Using UE4

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Irreel
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avatar image Irreel Oct 07 '17 at 05:35 PM

I understand why I have this problem and I created a new topic in the corresponding thread (because this is a bug that causes this problem).

You can close or delete this topic, thank you.

( If it can help someone: This is a bug related to the "Texture coordinate" module and the new thread is here : https://answers.unrealengine.com/questions/713405/texture-coordinate-issue.html )

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1 answer: sort voted first

If someone reads that and need help :

Is not really a problem with "Texture coordinate" but it is a floating point precision issues.

Using "World Aligned Texture" if u use a very large mesh.

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answered Oct 08 '17 at 07:50 AM

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Irreel
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