Problem with large mesh UV
When I import large meshs in the UE4 the UV is merged/destroyed. (only on the summits)
I tested the FBX and is correct (i reimported the FBX on blender). The rendering in Blender is good too. I don't understand...
Any ideas please ? :(
asked Oct 06 '17 at 04:26 PM in Using UE4
If someone reads that and need help :
Is not really a problem with "Texture coordinate" but it is a floating point precision issues.
Using "World Aligned Texture" if u use a very large mesh.
answered Oct 08 '17 at 07:50 AM
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