How to make the camera following drone instead of leap hands?
Hello! I am using leap motion in a drone simulator in UE4 where I am trying to control the drone using the leap motion hands. My problem is that the camera is based on the leap character/hands instead of following the drone, so when the drone is moving forward you can't really see it after a while. What I want to do is to make the camera following the drone, no matter where the leap hands are. Is there a way to do that and how could I do it? Thanks in advance.
asked Oct 06 '17 at 06:13 PM in Using UE4
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