I have two levels: Init
and Bus
.
In Init
Blueprint, on collision with door I load the Bus
level:
The problem is, whenever I use GetPlayerController
in Bus
Level Blueprint:
I get Accessed None trying to read property CallFucn_GetPlayerController_ReturnValue, so my GetPlayerController
returns NULL.
Why is so? The same Level Blueprint works fine in Init
Level.
The GetPlayerController
return NULL in Bus
Level Blueprint both when I go there from Init
Level (with Open Level) and when I run Bus
Level directly in Editor.