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[Request] Separate snap settings for level editing and blueprint editing

Currently, our game has custom snap-to-grid settings and snap-to-rotation settings.

However, I never want to use those when tweaking components of blueprints.

As a result, while I'm tweaking these components, I have to go and turn these editor settings off each time, and then turn them on again when I go to place the objects in the world.

I'd prefer that these be separate "snap-to" settings -- one set of settings for level editing, and another for blueprint component editing.

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asked Mar 11 '14 at 03:35 AM in Using UE4

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Hi,

Thanks for the suggestion, I have made a report for it.

Cheers

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answered Mar 11 '14 at 03:35 AM

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ue4-archive ♦♦ STAFF
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