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Texture coordinate Issue

When you multiply the texture with "texture coordinate" on a complexe & large mesh, the UV is broken.

This is a example :

UV * 1000 on blender for fix the bug. (But BAD UV and it is a problem because it is a tiles of a very large mesh) alt text

UV * 1 on blender = Bad result. alt text

Conclusion : If the TexCoordinate is set to 1, the render is good. If the TexCoordinate is set to 1000, the render is not good.

Product Version: UE 4.17
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asked Oct 07 '17 at 09:42 AM in Bug Reports

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Irreel
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1 answer: sort voted first

Keep in mind, that at very large UV scales, floating point precision issues might kick in. Consider using World Aligned Texture for texturing instead.

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answered Oct 07 '17 at 07:16 PM

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Deathrey
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avatar image Irreel Oct 08 '17 at 07:45 AM

It works perfectly! Problem solved. :)

Many thanks!

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