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Can't compile master branch?

Error C2039: 'MergeShaderCacheFiles': is not a member of 'FShaderCache' file: ShaderCacheTool.cpp any help?

Product Version: UE Github Master branch
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asked Oct 07 '17 at 11:49 AM in Installation & Setup

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mirchd
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avatar image GigasightMedia Nov 01 '17 at 03:44 AM

I'm getting the same error in VS2015 on Win7 64.

Also:

"Cannot open include file: 'Interfaces/IAutomationWorkerModule.h': No such file or directory"

see: https://answers.unrealengine.com/questions/715150/unable-to-compile-fresh-branch-418-clone.html

avatar image wangxudong Nov 07 '17 at 01:48 AM

i'm done!!! just download UE4.17.2 src.zip fix it

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3 answers: sort voted first

This is a known bug, is has been fixed for 4.19. See https://issues.unrealengine.com/issue/UE-51613

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answered Nov 24 '17 at 12:34 AM

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lotodore
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Heya,

I was getting the same error when I tried to build UE 4.18 release on Windows 10 Home x64 with Visual Studio 2017 v15.4.1 I tried to clean the solution and build again. . .but it failed.

Then I restarted Visual Studio as Administrator user privileges and did a rebuild. It works !

Hope this helps.

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answered Oct 27 '17 at 06:47 AM

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Monu29
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avatar image wangxudong Nov 07 '17 at 01:48 AM

i'm done!!! just download UE4.17.2 src.zip fix it

avatar image mirchd Nov 20 '17 at 02:03 AM

Thanks for reply! I start Visual Studio 2017 v15.4.4 on Windows 7 sp1 as Administratoruser user privileges, but it still failed. I find the version of master branch is 4.19.0


define ENGINE_MAJOR_VERSION 4

define ENGINE_MINOR_VERSION 19 #define ENGINE_PATCH_VERSION 0


errors: 1. "Cannot open include file: 'Interfaces/IAutomationWorkerModule.h': No such file or directory" 2. Error C2039: 'MergeShaderCacheFiles': is not a member of 'FShaderCache' file: ShaderCacheTool.cpp

so I use release branch 4.16.3.

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i'm done!!! just download UE4.17.2 src.zip fix it

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answered Oct 31 '17 at 03:27 PM

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wangxudong
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