Listen For Input Action Not Calling Event
I'm binding a custom event (inside of a Widget BP) to Listen For Input Action. The node is called but the event I'm setting to it isn't firing. Is there a specific work flow that isn't explained in the docs?
asked Oct 07 '17 at 04:25 PM in Blueprint Scripting
You cannot call
I hope this information can help others and I would suggest Epic might wish to invest in improving the volume of documentation for engine users as many of us are already comfortable in Unity and this would help bring more into the fold.
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