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[Question] Spline actor?


For now, I'm trying to make a gameplay with special camera, which moves by some spline in world. But I don't find any "spline" actor and my algorithm works from start camera actor, through few additional cameras, to final camera. And it's hard to place them all and script.

I saw few "Curve" classes in Class Browser, but, as I understand, it's 2D and not placeable.

UE3 have special 3D Spline Actor, which can be specified as path for movement, with options to get tangents and so on. Do we have something similar in UE4?


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asked Mar 11 '14 at 03:35 AM in Using UE4

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ue4-archive ♦♦ STAFF
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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:35 AM

I found few questions here about it, and this page - https://rocket.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/UserGuides/SplineActors/index.html

So, is it will be supported?

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Hi Dmitry,

Thank you for your question. Currently splines are only functionally supported in the Landscape Editor. This is feature that has been a priority for our developers, but it is something that is expected to take some time before it is working well enough to put into the beta. Thank you for your patience while we are working on improving the editor.



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answered Mar 11 '14 at 03:35 AM

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ue4-archive ♦♦ STAFF
49.9k 3666 1995 9121

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