Hello.
For now, I’m trying to make a gameplay with special camera, which moves by some spline in world.
But I don’t find any “spline” actor and my algorithm works from start camera actor, through few additional cameras, to final camera. And it’s hard to place them all and script.
I saw few “Curve” classes in Class Browser, but, as I understand, it’s 2D and not placeable.
UE3 have special 3D Spline Actor, which can be specified as path for movement, with options to get tangents and so on. Do we have something similar in UE4?
Thanks!