iOS Launching empty project to device
I am truly as green as they come. Just barely venturing into publishing unreal projects on iOS love the engine, hoping to get it to work so I can start creating. I am trying to run a map directly from windows machine to iPad Pro. I have followed the instructions on this page
I started the entire process from scratch. I started a new project, specified that it was a mobile project, did not load any of the prepackaged content, then I paced a primitive, generated in unreal, in an empty map and put a light on it. I then attempted to launch it to my iOS device. No luck Unreal freezes.
I am updating from 4.17.1 to 4.17.2 to see if that will solve the problem but I have yet to launch a map successfully to my attached iOS device. I have now updated and tried again... updating to 4.17.2 did not help. I tell it to launch on my device and unreal freezes. My computer is running intel xeon processor at 3.00GHz with 32 GB of ram. What am I missing? Help please.
asked Oct 07 '17 at 06:55 PM in Packaging & Deployment
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