x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

iOS Launching empty project to device

I am truly as green as they come. Just barely venturing into publishing unreal projects on iOS love the engine, hoping to get it to work so I can start creating. I am trying to run a map directly from windows machine to iPad Pro. I have followed the instructions on this page

https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/index.html

I started the entire process from scratch. I started a new project, specified that it was a mobile project, did not load any of the prepackaged content, then I paced a primitive, generated in unreal, in an empty map and put a light on it. I then attempted to launch it to my iOS device. No luck Unreal freezes.

I am updating from 4.17.1 to 4.17.2 to see if that will solve the problem but I have yet to launch a map successfully to my attached iOS device. I have now updated and tried again... updating to 4.17.2 did not help. I tell it to launch on my device and unreal freezes. My computer is running intel xeon processor at 3.00GHz with 32 GB of ram. What am I missing? Help please.

Product Version: UE 4.17
Tags:
more ▼

asked Oct 07 '17 at 06:55 PM in Packaging & Deployment

avatar image

psloand
8 2 3 4

avatar image psloand Oct 07 '17 at 07:23 PM

UPDATE: 30 mins unreal trying to package this basic level. I left the program alone for a while, It appears to be compiling shaders now, which is odd because I don't have any shaders applied. I looked into this and found this page

https://answers.unrealengine.com/questions/571314/compiling-shaders-on-a-basic-project.html

Can anybody verify the answer given in on this page? also is it normal for such a basic project to take so long to deploy from unreal? and for the program to be so unresponsive while its packaging?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question