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1 Projectile to hit different collision boxes

I have 1 Blueprint which functions as a projectile called "Projectile"

I have another blueprint with 2 hitboxes within it called "Box1" and "Box2"

Whats the node I need to use to put into the projectile BP that will tell it to produce a different reaction when hitting any of the boxes in the other BP

If Projectile Hits Box1 it will say "You hit Box1"
If Projectile Hits Box2 it will say "You hit Box2"

The challenge for me is that these 2 hit boxes are within 1 BP, so I'm not sure of the code logic, but I do understand the logic.

Is this possible? Thanks

Product Version: UE 4.16
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asked Oct 08 '17 at 04:47 AM in Blueprint Scripting

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