Hello, I’ve recently started to use Unreal Engine and was following this tutorial here
https://docs.unrealengine.com/latest/INT/Programming/Tutorials/PlayerCamera/4/index.html
And after placing a variant of their code inside of my own, it compiles fine. But when running the editor I get this error message:
“root component cannot be attached to other components in the same actor”
Here is the block of code I believe is being affected by it
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent"));
testMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("TestMesh"));
OurCameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraSpringArm"));
OurCameraSpringArm->SetupAttachment(RootComponent);
OurCameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 50.0f), FRotator(-60.0f, 0.0f, 0.0f));
OurCameraSpringArm->TargetArmLength = 400.f;
OurCameraSpringArm->bEnableCameraLag = true;
OurCameraSpringArm->CameraLagSpeed = 3.0f;
OurCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("GameCamera"));
OurCamera->SetupAttachment(OurCameraSpringArm, USpringArmComponent::SocketName);