Control camera with gyro? (tilt or gravity not working properly)

Ok, call me silly… but I can’t find how can I control the camera with the gyro.

What I want to do is pretty simple, just a 360 scene, so i can move the phone and with it move the camera (more than move is rotate) so I can see a 360 panorama around it.

I tried the Motion Input, but I can’t find a way to make it work properly (I always get crazy rotations)

Some help is very welcome… I’m totally lost with this, and it’s something I used to do in Unity in a blink of eyes, but in UE4, since I have not done anything in mobile yet I’m a bit lost.

Thanks in advance!

Bumping as I’d be very keen to see documentation about gyroscopic control exactly like this.

Did you find a solution to this? I’m having the same problem, the GetInputMotionState keeps giving me a null vector.