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Control camera with gyro?? (tilt or gravity not working properly)

Ok, call me silly... but I can't find how can I control the camera with the gyro.

What I want to do is pretty simple, just a 360 scene, so i can move the phone and with it move the camera (more than move is rotate) so I can see a 360 panorama around it.

I tried the Motion Input, but I can't find a way to make it work properly (I always get crazy rotations)

Some help is very welcome... I'm totally lost with this, and it's something I used to do in Unity in a blink of eyes, but in UE4, since I have not done anything in mobile yet I'm a bit lost.

Thanks in advance!

Product Version: UE 4.17
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asked Oct 08 '17 at 10:51 AM in Blueprint Scripting

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Juangea
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avatar image CGough Oct 10 '17 at 07:57 PM

Bumping as I'd be very keen to see documentation about gyroscopic control exactly like this.

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