Deform mesh to environment
i'm searching for mechanism which allows me to modify my static mesh actors to make them fit to the world. Looking on all the doc, i wasn't able to find a terminology that fits.
Just as a short example: I have a carton-box mesh which i want align to a wall or other scene environment:
On Blender this looks like next picture and i thought all the blue links would be possible links on the mesh. But i dont know what the common way is to do this?
asked Oct 08 '17 at 11:00 AM in Using UE4
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