Issues with Global Time Dilation and Custom Dilation

So I’m trying to make a slow down time but not yourself effect using global time dilation to slow everything else in the level down but not the player, this is I have it so far.

To make the effect that slowing down time isn’t effecting the player character I just divide 1 (the default time dilation) by the slowed time dilation, and the answer is what I set the custom time dilation.

The effect works, but there’s a strange issue; if you are walking whilst you toggle the slow time ability your character kind of jumps around as if it’s skipping frames. Does anybody know why this happens or if there is a way to fix it?

I’m using C++, but I’m seeing the exact same thing happening. Any luck?

Yeah, all I did was put a delay after the A switch in the FlipFlop of about 0.1 seconds and it fixed it.

AWESOME!!! I can’t believe I found my exact issue on this forum. The fix worked for me as well! I have no idea why this works. I would have thought to use it AFTER the setting of the time dilations (Global and custom) but that did not work, putting in front did though. Super thanks!