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change vegetation assigned level

I can slice the terrain into tiles and assign them to each of their own levels however the vegetation will not follow the tiles. Is there a way to transfer placed vegetation to selected level.

I have already made the terrain, vegetation, and actors and then placed all of these together. The problem is we now need to split all of this into a grid system for level streaming. Is there an easy way to select an area and split it off into its own level?

Is there a simple way to change selected vegetation's assigned level.

Thank you.

Product Version: UE 4.16
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asked Oct 08 '17 at 10:36 PM in Using UE4

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GreenHowitzer
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avatar image GreenHowitzer Oct 09 '17 at 12:22 AM

for some odd reason vegetation does and will transfer over after being placed on main terrain and then after having the terrain slice transferred to a new level will follow

but only stuff I placed after a certain point?

why not all the vegetation?

avatar image GreenHowitzer Oct 09 '17 at 06:18 PM

ok so I need to re activate the foliage using re-apply tool but it doesn't seem to have any effect?

How can I re activate foliage. So far only way has been to select a small group at a time and lift it up and drop it back down with (End) input.

avatar image GreenHowitzer Oct 12 '17 at 08:12 PM

really need to figure this out. Any help would be greatly appreciated.

avatar image GreenHowitzer Oct 13 '17 at 01:54 AM

is there no solution's for any of these bugs? So far the past few days of testing a googles searches show all of the above as bugs that have been around since 2015.

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