change vegetation assigned level
I can slice the terrain into tiles and assign them to each of their own levels however the vegetation will not follow the tiles. Is there a way to transfer placed vegetation to selected level.
I have already made the terrain, vegetation, and actors and then placed all of these together. The problem is we now need to split all of this into a grid system for level streaming. Is there an easy way to select an area and split it off into its own level?
Is there a simple way to change selected vegetation's assigned level.
asked Oct 08 '17 at 10:36 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here