Render 2d widget in stereo for vr?
So I have a rather particular thing I'm wanting to do. I have a widget that has an animation that slowly increases a blur effect over the course of 24 seconds. This works fine in the desktop version of our game, but in VR, it only covers one eye.
Now I know typically in VR, you'd use a 3d widget, but in this case it's being used as an effect and not a menu. Is there any way to render 2d widgets in stereo? If not, is there an alternative to this? I couldn't find a blur option in level sequencer.
asked Oct 09 '17 at 12:50 AM in VR
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