In trying to do some math inside a blueprint involving sockets, I found I could not get the local transform of a socket.
A quick look in the SceneComponent header shows that while GetSocketTransform() and similar functions that return the world space of a socket are blueprint callable, those relating to the local/component space are not.
If its possible, could you please make them blueprint callable.
asked Mar 11 '14 at 03:35 AM in Using UE4
ue4-archive ♦♦ STAFF
Thanks for the request, I have entered a report for this.
I added a node to my BP library to give you access to this C++ function :)
You do not need to compile my plugin for this to work :)
C++ Code for the Node
Follow this question
Once you sign in you will be able to subscribe for any updates here