Foliage culling not blending properly
on older versions of unreal engine, my foliage would cull in a circle around the camera and fade in/out nicely. Now on 4.17 it just appear/disappears in weird choppy ways. It also culls as square chunks.
asked Oct 09 '17 at 07:36 AM in Rendering
That is correct. To achieve the effect of culling folliage in a circle around the camera gradually, you will need to use PerInstanceFade material expression, hooked up into opacity mask slot in combination with existing opacity mask for the foliage.
answered Oct 09 '17 at 01:26 PM
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