Shot from a camera Rig crane not able to view in master level sequence
I'm having some trouble with the cinematic part of my project. Want to make a video of my interior design. Sequencer is something new to me, so I took the "Sequencer quick start" tutorial and went trough it step by step. At the end I made some shots and added to the master shot (as the tutorial commanded) so I can make a one larger video. The problem starts when I want to make a shot from a camera Rig crane, it seems that I can't add it to the master shot like the other lever sequences. It works perfectly by it self but when I combine it with the other shots there is no shot the view. Here's a video where you can see what I'm talking about.
Any thoughts? Thank you!
asked Oct 09 '17 at 12:55 PM in Using UE4
HI there -
Looks like you'll need to create a camera cut track in your sequence that has the camera rig rail. And then add a section that points to the camera on the camera rig rail.
There's been some confusion about this - particularly - why do you need to create a camera cut track if you only have one camera in the sequence. The initial thinking is that the camera cut track allows you to switch between different cameras, so you that requires you to set which camera to look through. I'm sure we can do something to communicate this better, so we'll be exploring improvements in the interface here. Thanks for the detailed video.
Here's the docs on that:
answered Oct 09 '17 at 01:18 PM
Crane camera ought to have the option to achieve a wide assortment of shots in some truly exceptional conditions. The unit comes balanced out with 110mm brushless engines and with two focal point control engines worked in, enabling the administrator Assignment Help In UK to control center and zoom remotely while keeping the camera smooth at high speeds
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