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Attach to component not welding on other clients

I have written a server event that takes in a character, animal, and player controller which executes from the player controller. I have a problem where when I run this event, it takes in the right character and animal and attaches it to the component on the animal, but the server only replicates this to the player that called the function. The other clients move the character to the spot but don't weld the character to the animal so they get thrown off and then move around the map oddly.

Meanwhile the character that called the function is mounted perfectly fine. Is this a bug? If a server event was executed properly wouldn't that mean it would be replicated to all clients in exactly the same manner?

The picture shows the character mounted properly on the top client, but on the second client, being thrown off after trying to attach (bottom picture).

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Product Version: UE 4.16
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asked Oct 09 '17 at 02:28 PM in Blueprint Scripting

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hustle21 -Twitch
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avatar image NonPolynomialTim Apr 06 '19 at 01:42 AM

Did you ever find a solution to this? I'm having the same issue.

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