How to use alpha for VR Spectator Screen?
Trying to use the VR spectator screen to create a watermark on the desktop screen (I don't want it visible in the headset). Problem is that it doesn't seem to support the alpha layer on the image I want to use (I've tried tga, psd, and png)... anyone have any thoughts on the best way to pull that off, with or without the spectator screen?
I'm following the documentation here: https://docs.unrealengine.com/latest/INT/Platforms/VR/VRSpectatorScreen/
I never found an answer.
answered Apr 10 '19 at 01:51 PM
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