UBT ERROR: Failed to produce item: D:\Documents\Unreal Projects\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll

The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject3 Development Win64 -project=“D:/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject3 (no existing makefile)
@progress push 5%
Parsing headers for MyProject3Editor
Running UnrealHeaderTool “D:\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “D:\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject3Editor in 11,2962804 seconds
@progress pop
Performing 15 actions (4 in parallel)
[3/15] Resource PCLaunch.rc
[2/15] Resource ModuleVersionResource.rc.inl
SharedPCH.Engine.cpp
D:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\HAL/PlatformCrt.h(5): fatal error C1083: Cannot open include file: ‘new’: No such file or directory
ERROR: UBT ERROR: Failed to produce item: D:\Documents\Unreal Projects\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll
Total build time: 31,07 seconds (Local executor: 0,00 seconds)

I’ll gladly take any suggestions on how to fix this.