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Packagin Error - Failed to Produce Item

Hello! So until now, I've been packaging the "bad" way with File - Package. But I saw that it is better to package with Project Launcher. I followed the instructions on Unreal Engine Docs https://docs.unrealengine.com/latest/INT/Engine/Deployment/Releasing/ but I keep getting some errors. (Maybe because I am using SteamSDK v132 and the Engine came with v139? I changed all the necessary files, but maybe they are incompatible). Here is the log:

Running AutomationTool... Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Source/TheDarkDayPROJECT.uproject BuildCookRun -project=E:/Source/TheDarkDayPROJECT.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=travelLevel+MainMenuLevel+LobbyLevel+inviteLevel+EastwoodFarm+CustomLevel+customizationLevel+AstoriasLand -unversionedcookedcontent -pak -createreleaseversion=1.0 -basedonreleaseversion=1.0 -distribution -compressed -stage -deploy -cmdline=" -Messaging" -stagingdirectory=E:/Builds/BuildsForSteam/ -addcmdline="-SessionId=D4F58C1A433C13401AA7C483F2BF00E9 -SessionOwner='Ionut' -SessionName='THE DARK DAY PROJECT'" -run BuildCookRun.SetupParams: Setting up ProjectParams for E:\Source\TheDarkDayPROJECT.uproject Project.Build: BUILD COMMAND STARTED CommandUtils.Run: Run: E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe TheDarkDayPROJECT Win64 Shipping -Project=E:\Source\TheDarkDayPROJECT.uproject E:\Source\TheDarkDayPROJECT.uproject -NoUBTMakefiles -remoteini="E:\Source" -noxge -generatemanifest -NoHotReload UnrealBuildTool: E:\Source\Source\TheDarkDayPROJECT\TheDarkDayPROJECT.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. UnrealBuildTool: E:\Source\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. CommandUtils.Run: Run: Took 0.8200789s to run UnrealBuildTool.exe, ExitCode=0 CommandUtils.Run: Run: E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe TheDarkDayPROJECT Win64 Shipping -Project=E:\Source\TheDarkDayPROJECT.uproject E:\Source\TheDarkDayPROJECT.uproject -NoUBTMakefiles -remoteini="E:\Source" -noxge -NoHotReload -ignorejunk UnrealBuildTool: E:\Source\Source\TheDarkDayPROJECT\TheDarkDayPROJECT.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. UnrealBuildTool: E:\Source\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. UnrealBuildTool: Performing 3 actions (4 in parallel) UnrealBuildTool: Module.AdvancedSteamSessions.cpp UnrealBuildTool: E:\Source\Plugins\AdvancedSessions\AdvancedSteamSessions\Source\AdvancedSteamSessions\Private\SteamWSRequestUGCDetailsCallbackProxy.cpp(29): error C2039: 'CreateQueryUGCDetailsRequest': is not a member of 'ISteamUGC' UnrealBuildTool: e:\unrealengine\unrealenginebinary\ue_4.16\engine\source\thirdparty\steamworks\steamv132\sdk\public\steam\isteamugc.h(145): note: see declaration of 'ISteamUGC' UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\Source\Binaries\Win64\TheDarkDayPROJECT-Win64-Shipping.pdb UnrealBuildTool: Total build time: 13.92 seconds (Local executor: 0.00 seconds) CommandUtils.Run: Run: Took 14.0872703s to run UnrealBuildTool.exe, ExitCode=5 Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe TheDarkDayPROJECT Win64 Shipping -Project=E:\Source\TheDarkDayPROJECT.uproject E:\Source\TheDarkDayPROJECT.uproject -NoUBTMakefiles -remoteini="E:\Source" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.10.09-20.47.41.txt' at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 913 at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 866 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89 at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 373 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1485 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 192 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 207 at BuildCookRun.ExecuteBuild() in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 at AutomationTool.BuildCommand.Execute() in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 at AutomationTool.Automation.Process(String[] Arguments) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 at AutomationTool.Program.MainProc(Object Param) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 133 at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708 at AutomationTool.Program.Main() in E:\UnrealEngine\UnrealEngineBinary\UE_4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 57 Program.Main: AutomationTool exiting with ExitCode=5 (5) BUILD FAILED

Product Version: UE 4.16
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asked Oct 10 '17 at 12:51 AM in Packaging & Deployment

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JohnnyZer0
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