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SetTimerForNextTick proper syntax??

I'm trying to use SetTimerForNextTick to call another function in the same class the following tick:

 { //doing stuff
  
  FTimerHandle UnusedHandle;
  GetWorldTimerManager().SetTimerForNextTick(UnusedHandle,
  this, &UMyCharacterMovement::
  DoneDodging); //bWantsToDodge = false;
  } }
  
  void UMyCharacterMovement::
  DoneDodging() { bWantsToDodge = false;
  }

However, I'm not using the SetTimerForNextTick correctly and get the following errors:

  error C3861: 'GetWorldTimerManager':
  identifier not found

  error C2228: left of
  '.SetTimerForNextTick' must have
  class/struct/union

  note: type is 'unknown-type'

Does anyone know what's wrong with my syntax?

Product Version: UE 4.17
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asked Oct 10 '17 at 07:22 AM in C++ Programming

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Nerdballer Games
35 5 15 16

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1 answer: sort voted first

I know this is old, but I managed to get it working so adding a note in case it trips anyone else up.

 FTimerDelegate TimerDelegate;
 TimerDelegate.BindUFunction(this, FName("MyFunctionToCall"));
 GetWorld()->GetTimerManager().SetTimerForNextTick(TimerDelegate);
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answered Feb 21 '18 at 10:59 PM

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User-970075953
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avatar image Nerdballer Games Feb 28 '18 at 09:02 AM

Thanks! It still helps even though it's old. So basically, you need to always bind delegates. Seems obvious now :)

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